The game now uses named random sequences to deterministically produce loot for loot tables. the /kill command now uses damage type generic_kill instead of out_of_world Forcibly removing an entity using i.e.Players outside the world border are now hurt by the damage type outside_border instead of in_wall.string data sources for the data command now accept negative boundaries, which are interpreted as index counted from the end of the string.Random sequences for loot tables are now deterministic.Added new damage types: outside_border and generic_kill.Colored Wool, Carpets and Beds can now be dyed to any other color.In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release.Īs always, a big thank you to the community for your feedback, bugs reported, and awesome ideas throughout the snapshot series. This fixes it but I'm not sure what is requiring the aspnet image vs the regular runtime image.It is now time for the first Pre-release for Minecraft 1.20: The Trails and Tales update!įrom now on, you should mostly see bugs being fixed. I've updated my image to use the aspnet:6.0 image instead to run the service. Why is the runtime:6.0 image having trouble? This is being deployed using docker and the image is built to use the runtime:6.0 like this: FROM /dotnet/runtime:6.0 AS service You can resolve the problem by installing the specified framework and/or SDK. The framework '', version '6.0.0' (圆4) was not found. It was not possible to find any compatible framework version net6 and in my services (not using aspnet), I am getting this error when it tries to start up.
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